Merancang Board Game Berbasis Memori untuk Mendukung Pelatihan Rentang Perhatian pada Anak Usia 9-12 Tahun
DOI:
https://doi.org/10.47134/dkv.v2i4.4926Keywords:
Rentang Perhatian, Anak-Anak, Gangguan Digital, Board GameAbstract
Rentang perhatian mengacu pada kemampuan untuk fokus pada suatu tugas tanpa terganggu. Di era digital, terutama dengan meluasnya penggunaan ponsel dan konten berformat pendek seperti media sosial, rentang perhatian anak-anak berisiko menjadi lebih pendek. Meskipun perangkat seluler kini umum digunakan di sekolah untuk mendukung pembelajaran, perangkat tersebut juga menimbulkan gangguan. Anak-anak sekolah dasar, khususnya, berada dalam tahap kritis perkembangan kognitif dan membutuhkan dukungan untuk memperkuat fokus. Proyek ini mengusulkan penggunaan Board game sebagai cara yang menyenangkan dan interaktif untuk meningkatkan kesadaran tentang rentang perhatian dan membantu meningkatkannya melalui permainan yang menarik dan terstruktur.
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